Museum Guide Apps
Unlock production speed: Mubert creates unique, royalty-free Museum Guide Apps for any project or platform in seconds.
The problem
Museum Guide Apps
Problem
Tour length never matches the track
A visitor lingers in a gallery for six minutes or races through in two, but the audio loop is fixed. Music cuts off mid-phrase, restarts under a guide's narration, or runs silent while someone is still standing at the painting.
With Mubert
Generate tracks to a set duration, from 15 seconds up to 25 minutes, or stream realtime music that keeps going as long as the visitor stays. Intensity can shift while the stream plays.
Problem
Every room sounds like the last
One looping ambient bed across a whole exhibition flattens the experience. A Roman marble hall and a contemporary video room get the same mood, and visitors stop noticing the music or start finding it irritating.
With Mubert
Describe each gallery by text, image, genre, mood or BPM, and Mubert generates music for it. Realtime streams cover 150+ moods and themes, so each room can have its own sound.
Problem
Licensing every visitor's listening
A guide app serves thousands of individual visitors on their own phones. Stock licenses written for one video or one venue do not map to that, and legal review of each track delays the launch.
With Mubert
Your backend creates a customer for each visitor, with a customer-id and access-token, and their usage counts against your license. Check the plan table on the pricing page for sub-licensing and monetized content.
Apps
By the numbers
Paid in 2024 for music at live events and in hotels, restaurants and shops
Damages publishers sought from Peloton over songs used without licenses in its classes
Damages publishers sought from Roblox over unlicensed music in user-made games
Museum Guide Apps
How it fits your product
A museum guide plays under a narrator for minutes at a time, so the music has to stay out of the way. Slow ambient pads, soft piano and sparse strings at 60 to 75 BPM work well, with no sharp hits that compete with speech. Keep the low end light so voices stay clear on phone speakers and cheap earbuds. Long or looping material avoids a gap between exhibits.
Most museum apps fit the Stream mode: open a realtime channel when the visitor starts a tour and let it run room to room, changing intensity when they move from a quiet portrait hall to a busy modern wing. Your backend creates a customer per visitor and passes the customer-id and access-token to the app. For fixed stops with set narration, generate a Track and attach it to that exhibit.
With the Mubert API
Mode
Stream
Length
Endless
Tempo
60-75 BPM
Mood
calm, reflective, unobtrusive
Example prompt
Soft ambient piano and light strings, slow tempo, calm background for museum gallery audio guide
More prompts to try
Warm acoustic guitar and light percussion, gentle folk mood, background for a history exhibit
Minimal electronic textures and soft synth pads, 80 BPM, modern art gallery guide
Gentle orchestral strings and harp, slow and dignified, classical art wing audio tour
Features
What you get
Personalization
Create personalized music UX with like/dislike music training
Neverending Streaming
Stream non stop realtime generated roaylty-free music channels
15-Second+ Generation
Create short-form music starting from 15 seconds
FAQ
Museum Guide Apps
Can I generate different music for each room in a museum guide app?
Yes. Call the track endpoint with a text prompt, an image, BPM, genre and mood for each room, from 15 seconds up to 25 minutes, in MP3 or WAV. Or use a realtime stream and change its intensity as the visitor walks between exhibits.
How do I give each museum visitor their own music session?
Your backend creates a customer for each visitor through the API, which returns a customer-id and access-token. The app uses those credentials to request or stream music, and that visitor's usage counts against your license. Like and dislike feedback can then tune what they hear.
Pricing
Transparent & Flexible
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