Fitness Apps
Unlock production speed: Mubert creates unique, royalty-free Fitness Apps for any project or platform in seconds.
The problem
Fitness Apps
Problem
Music that doesn't follow the workout
A fixed playlist plays the same energy whether the user is warming up, sprinting or cooling down. People skip tracks mid-set, lose their rhythm, and stop trusting the app's soundtrack.
With Mubert
The realtime stream runs in 150+ moods and themes over WebRTC with sub-second latency, and your app can change intensity while it plays, so the music rises with the interval and drops for recovery.
Problem
Workouts that outlast the track
Classes, guided runs and timed routines run to odd lengths. Editors trim stock tracks by hand, fade them badly, or loop them until users hear the seam, and every new routine means more editing.
With Mubert
Generate a track at the length you need, from 15 seconds up to 25 minutes, in MP3 or WAV, using BPM, genre and mood. Longer durations are available on enterprise terms.
Problem
Same tracks for every user
A small stock library gets stale fast for people who train five days a week. Repeats make the app feel cheap, and licensing paperwork grows each time you add tracks or user groups.
With Mubert
Your backend creates a customer per user, with its own customer-id and access-token, and their usage counts against your license. Like and dislike feedback personalizes the music, and a library of about 12,000 tracks filters by activity and BPM.
Apps
By the numbers
Paid in 2024 for music at live events and in hotels, restaurants and shops
Damages publishers sought from Peloton over songs used without licenses in its classes
Damages publishers sought from Roblox over unlicensed music in user-made games
Fitness Apps
How it fits your product
Workout music has to match the pace of the session. Running and HIIT sit best at 130 to 170 BPM, strength sets at 100 to 130, and cooldowns and stretching at 60 to 90. Keep the low end steady and the melody light so a coach's voice cuts through between cues. Loops should hold a steady pulse without obvious repeats, since users stay in one session for 30 to 60 minutes.
For a fitness app, the stream mode is the usual fit. Your backend creates a customer for each user and gets back a customer-id and access-token, then the app opens a WebRTC stream in a mood like workout or running. Intensity can change while the stream plays, so warmup, peak and cooldown can follow your session timeline. Like and dislike taps can train each user's mix.
With the Mubert API
Mode
Stream
Length
Endless
Tempo
120-140 BPM
Mood
Energetic, driving, focused
Example prompt
Driving electronic house, 128 BPM, punchy kick and bright synth arpeggio for treadmill intervals
More prompts to try
Aggressive trap beat, 140 BPM, heavy 808 bass for weightlifting sessions
Calm ambient pads, slow 70 BPM, soft piano for yoga and cooldown stretching
Upbeat pop rock, 160 BPM, driving drums and guitar for outdoor running
Features
What you get
Personalization
Create personalized music UX with like/dislike music training
Neverending Streaming
Stream non stop realtime generated roaylty-free music channels
15-Second+ Generation
Create short-form music starting from 15 seconds
FAQ
Fitness Apps
What BPM works best for workout music in a fitness app?
It depends on the activity. Running and HIIT usually sit around 130 to 170 BPM, lifting around 100 to 130, and yoga or cooldowns lower. With the Mubert API you can request a BPM when generating a track, or filter the pre-generated library by BPM, genre, mood or activity.
How do I give each user of my fitness app their own music?
Your backend creates a customer for each user through the Mubert API, which returns a customer-id and access-token. That user's streaming and generation usage counts against your license. Like and dislike feedback can personalize the music, and webhooks tell your backend when a generated track is ready.
More use cases
Pricing
Transparent & Flexible
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