Metaverse Apps
Premium background audio: Seamlessly integrate high-quality, 100% royalty-free Metaverse Apps into your app or stream with Mubert.
The problem
Metaverse Apps
Problem
Looping tracks wear out in worlds
Players spend hours in a hub, a lobby or a social space, and a fixed loop repeats until they mute it. The ambience that was meant to make the world feel alive ends up being the first thing switched off.
With Mubert
Mubert streams realtime generative music in 150+ moods and themes over WebRTC with sub-second latency, so a space never plays the same loop. Intensity can change while the stream plays.
Problem
Music ignores what users are doing
Metaverse users move between a quiet gallery, a crowded event and a game zone within minutes. Pre-cut tracks cannot follow that, so the soundtrack feels pasted on, or someone has to write transition logic by hand.
With Mubert
Change the mood or intensity of the live stream as the scene changes, with no track swaps or manual crossfades. Or generate fixed tracks from text, an image, BPM, genre and mood, from 15 seconds up to 25 minutes.
Problem
Every user needs cleared music
Users host events, build worlds and stream from inside your app. Each of them needs music, and sorting out licensing for thousands of separate users by hand is paperwork a product team cannot keep up with.
With Mubert
Your backend creates a customer for each user, with a customer-id and access-token, and their usage counts against your license. Not every plan includes sub-licensing or monetized content, so check the plan table on the pricing page.
Apps
By the numbers
Paid in 2024 for music at live events and in hotels, restaurants and shops
Damages publishers sought from Peloton over songs used without licenses in its classes
Damages publishers sought from Roblox over unlicensed music in user-made games
Metaverse Apps
How it fits your product
Virtual worlds need music that stays out of the way of avatar chat, spatial voice and ambient sound effects. Aim for slow synth pads, a light pulse and little melody, around 70 to 90 BPM. Keep low frequencies gentle so voices stay clear. Users spend long sessions in one space, so choose loopable or endless audio that never repeats obviously.
For a persistent world, use Stream mode: your backend creates a customer for each user and passes the customer-id and access-token to the client, which connects over WebRTC. Change intensity as users move from a quiet lobby to a busy plaza. For fixed scenes like loading screens, generate tracks via the API and cache them. A webhook tells your backend when each track is ready.
With the Mubert API
Mode
Stream
Length
Endless
Tempo
70-90 BPM
Mood
Calm, spacious, curious
Example prompt
Ambient electronic pads, soft pulse, calm exploratory mood, background for a virtual world hub
More prompts to try
Upbeat synthwave with punchy bass, 120 BPM, for a virtual arcade zone
Warm acoustic guitar and soft piano, relaxed mood, for a virtual cafe lounge
Dark cinematic drones and low strings, tense mood, for a virtual dungeon quest
Features
What you get
200+ Music Channels
Predefined channels for different app use cases
Enterprise Scalability
Supports high-volume usage, generate millions of tracks
Dataset-Compliant Generation
Built on verified proprietary legal datasets, safe to use anywhere
FAQ
Metaverse Apps
How do I add background music to a metaverse app?
Choose a mode in the Mubert API. Tracks are generated from a text prompt, image, BPM, genre and mood, from 15 seconds to 25 minutes, as MP3 or WAV. Streams play endless generative music over WebRTC. The library offers about 12,000 pre-generated tracks you can filter by genre, mood, activity or BPM.
Can each user in my virtual world get their own music stream?
Yes. Your backend creates a customer for each of your users, which returns a customer-id and an access-token. Each user's usage counts against your license. Like and dislike feedback can personalize what they hear, and intensity can change while the stream plays.
Pricing
Transparent & Flexible
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