Interactive Story Apps
Custom sound, zero hassle: Generate perfect, unique Interactive Story Apps instantly with Mubert's groundbreaking AI.
The problem
Interactive Story Apps
Problem
Branching stories outgrow the soundtrack
A story with many paths and endings needs music for each mood, and readers loop back through the same chapters. Composing or licensing a track per branch gets expensive fast, so most apps ship a few cues and reuse them.
With Mubert
Generate tracks from text, mood, BPM or genre for each branch, or pull from the library of about 12,000 pre-generated tracks filtered by mood and genre, instead of commissioning every scene.
Problem
Music can't follow the reader's choices
A fixed track keeps playing while the scene turns from calm to tense. Writers end up cutting loops to length or crossfading between files, and the music still lags behind the decision the reader just made.
With Mubert
Stream realtime generative music in 150+ moods and themes over WebRTC with sub-second latency, and change the intensity while the stream plays, so the score shifts as the reader picks a path.
Problem
Licensing paperwork for every user
Once an app has thousands of readers, tracking who played what music and under which license turns into a billing and legal chore. Teams either skip the tracking or limit how much music they offer.
With Mubert
Your backend creates a customer for each reader, with its own customer-id and access-token, and their usage counts against your license. Check the plan table for sub-licensing and monetized content.
Apps
By the numbers
Paid in 2024 for music at live events and in hotels, restaurants and shops
Damages publishers sought from Peloton over songs used without licenses in its classes
Damages publishers sought from Roblox over unlicensed music in user-made games
Interactive Story Apps
How it fits your product
Story apps need music that stays out of the way of narration and on-screen text. Keep tempo slow, around 60 to 80 BPM, with sparse instruments such as felt piano, soft pads or a single bowed string, and avoid strong melodies that compete with a voice. Scenes last as long as the reader does, so choose loops or streams over short fixed clips.
For branching stories, use a realtime stream per scene and change its intensity when the reader picks a tense or quiet path. If scenes are fixed, call the track endpoint once per chapter and store the MP3 on your side. Create a customer for each reader from your backend, so their credentials stream the music and their usage counts against your license.
With the Mubert API
Mode
Stream
Length
Endless
Tempo
60-80 BPM
Mood
Calm, curious, intimate
Example prompt
Soft ambient underscore with felt piano and warm pads for a quiet branching story scene
More prompts to try
Tense low strings and sparse percussion for a mystery chapter at night
Light acoustic guitar and glockenspiel for a cozy village scene in a fairy tale
Dark synth drones with slow pulse for a sci-fi story with a looming threat
Features
What you get
200+ Music Channels
Predefined channels for different app use cases
Enterprise Scalability
Supports high-volume usage, generate millions of tracks
Dataset-Compliant Generation
Built on verified proprietary legal datasets, safe to use anywhere
FAQ
Interactive Story Apps
How do I make music change when a reader chooses a different path in a story app?
Use the realtime stream mode. It delivers generative music over WebRTC with sub-second latency, and the intensity can be changed while the stream plays. Your app can raise or lower it when the reader picks a tenser branch, with no new track to render or swap in.
Can I use Mubert API music in a story app I sell or monetize?
Not every plan includes sub-licensing or monetized content, so check the plan table on the pricing page before you ship a paid app. Tracks come from verified proprietary legal datasets, and each end user's usage runs under your license through per-user credentials.
Pricing
Transparent & Flexible
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