Racing Game Music
Unlock production speed: Mubert creates unique, royalty-free Racing Game Music for any project or platform in seconds.
The problem
Racing Game Music
Problem
Claims on racing gameplay uploads
You post a race recap or a full playthrough with a popular track under it, and a Content ID claim lands within hours. Revenue gets split or the video gets muted, and you find out after the audience has moved on.
With Mubert
Each track is generated fresh from your prompt, so you are not reusing a catalog song that other labels have registered. Every download comes with a license certificate to show if a claim ever needs answering.
Problem
Tracks that don't fit the race
A lap, a qualifying run, a 20-minute endurance stint and a 15-second trailer all need different lengths. Cutting and fading stock tracks by hand leaves ugly edits right when the action peaks, and costs editing time.
With Mubert
You set the exact duration before generating, from a few seconds up to 25 minutes. A short intro, a lap loop or a long stint comes out at that length, with no manual trimming.
Problem
Same stock racing tracks everywhere
Search for driving electronic or rock tracks and you hear the same handful in every racing montage and dev trailer. Your content starts sounding like everyone else's, and viewers stop noticing the music.
With Mubert
Describe the sound you want in the prompt: genre, tempo, instruments and what the track is for, such as a night street race. You get an original instrumental built around your description, so no one else has your track.
Gaming
By the numbers
Active experiences built by creators on Roblox in 2025
Roblox made all uploaded audio longer than this private in 2022
Active gaming channels on YouTube
Racing Game Music
How to make it
Racing games need constant forward motion, so aim for 130 to 170 BPM with a steady kick, a pulsing bass line and a lead or arpeggio that keeps climbing. Keep the midrange clear so engine sound, tire squeal and a co-driver voice stay audible. Menus and lobbies can run slower and softer. Race tracks should loop cleanly, because a lap timer can run for minutes and a visible restart pulls players out of the moment.
Open Render, choose Loop and set the duration to 180 seconds. Type the prompt, adding the tempo, such as 150 BPM, and the instruments you want, since those live in the text and not in separate controls. Pick a genre or mood preset if you like, press Generate, then listen for the loop point. Before you publish, check that your plan covers commercial use, because a released game counts as one.
Settings in Mubert Render
Type
Loop
Length
3:00
Tempo
140-160 BPM
Mood
Fast, tense, driving
Prompt
Driving synthwave racing track, fast and tense, punchy bass and arpeggio synth, for a menu race loop
More prompts to try
Gritty drum and bass chase music, aggressive breakbeats, dark bass, for a night street race
Upbeat rock racing theme, distorted guitar, live drums, bright and confident, for an arcade circuit
Slow atmospheric electronic track, soft pads and light pulse, calm anticipation, for a garage menu screen
Features
What you get
12K+ Track Library
Instant access to curated pre-generated royalty-free tracks
Seamless Looping
Tracks designed to loop without artifacts โ any duration
Structured Music Sections
Control intro, break, drop, and outro
FAQ
Racing Game Music
What BPM works best for racing game music?
Most racing tracks sit between 130 and 170 BPM, which matches the speed on screen. Menus and garages can drop to 80 to 100 BPM. In Mubert Render there is no tempo control, so write the BPM or a range directly into your prompt text.
Can I use Mubert tracks in a game I sell?
Selling a game is commercial use, so the free plan, which is non-commercial with a few MP3 downloads a month, does not cover it. A paid plan that includes commercial use does, and each download comes with a license certificate. Releasing the tracks as standalone music is not allowed.
More use cases
Pricing
Transparent & Flexible
Blog