Game Trailer Music
The future of content sound: Instantly access generative, copyright-safe Game Trailer Music for all your broadcast needs, powered by Mubert.
The problem
Game Trailer Music
Problem
Trailer cue never fits the edit
You cut the trailer to a beat map, then the stock cue runs thirty seconds long or ends before your title card. You trim, fade and loop by hand, and the build never hits where the reveal does.
With Mubert
Set the exact length in Render, from a few seconds up to 25 minutes, and describe the build in the prompt. The track comes out at that length, with no manual trimming or fading.
Problem
Same stock cue as every trailer
Search any library for epic orchestral or dark synth and the top results are the same cues every indie trailer already uses. Viewers recognize them, and your game sounds like someone else's.
With Mubert
Describe your game in the prompt box: genre, mood, tempo, instruments, even what the trailer is for. You can also upload a screenshot or key art. Each generation is an original instrumental, not a catalog pick.
Problem
Claims and licensing worries at launch
Trailers get monetized, run as ads and go to publishers, so a track with unclear rights can mean a claim, muted audio or a pulled upload right when the wishlist push matters most.
With Mubert
Every download comes with a license certificate you can keep with your project files. Commercial use, including monetized videos and ads, needs a paid plan. The tracks cannot be registered in Content ID.
Gaming
By the numbers
Active experiences built by creators on Roblox in 2025
Roblox made all uploaded audio longer than this private in 2022
Active gaming channels on YouTube
Game Trailer Music
How to make it
A game trailer lives on contrast, so the music needs a quiet, tense opening and a hard hit where the title card lands. Think low strings, a slow pulse, then brass, taiko and a big drop around 90 to 110 BPM. Keep the midrange open for voiceover and sound effects. Most trailers run 60 to 120 seconds, so build the structure around your cut.
In Render, pick Track, set the duration to match your trailer, and write the structure into the prompt: soft intro, short break, big drop, clean ending. Add tempo and instruments in the same text. Genre and mood presets are optional. Generate, check where the drop falls against your title card, and adjust the prompt if needed. Before publishing a monetized trailer, confirm your plan covers commercial use.
Settings in Mubert Render
Type
Track
Length
1:30
Tempo
90-110 BPM
Mood
Epic, tense, heroic
Prompt
Epic cinematic hybrid orchestral trailer, tense build to heavy drop, brass, taiko drums, game reveal
More prompts to try
Dark synthwave action trailer, driving bass, gated drums, cyberpunk shooter gameplay reveal
Eerie ambient horror tension, low drones, distant piano, survival game announcement trailer
Bright adventurous fantasy orchestra, soaring strings, light percussion, indie RPG launch trailer
Features
What you get
12K+ Track Library
Instant access to curated pre-generated royalty-free tracks
Seamless Looping
Tracks designed to loop without artifacts โ any duration
Structured Music Sections
Control intro, break, drop, and outro
FAQ
Game Trailer Music
How long should game trailer music be?
It should match your cut. Teaser trailers are often short, while full reveals run a couple of minutes. In Mubert Render you set the exact duration, from a few seconds up to 25 minutes, so the track ends where your edit ends without trimming or fading by hand.
Can I use Mubert tracks in a monetized game trailer?
Yes, with a paid plan that includes commercial use, which covers monetized videos, ads and client work. The free plan is non-commercial only. Every download comes with a license certificate. You cannot register the tracks in Content ID or sell them as standalone music.
More use cases
Pricing
Transparent & Flexible
Blog