Open World Background Music
The future of content sound: Instantly access generative, copyright-safe Open World Background Music for all your broadcast needs, powered by Mubert.
The problem
Open World Background Music
Problem
Exploration music that loops audibly
Open world players spend hours roaming, and a short track repeats until they notice the seam and mute it. Trailers, walkthroughs and gameplay videos of that world suffer too, because the loop becomes the thing viewers comment on.
With Mubert
Set the duration up to 25 minutes, or choose the loop or mix type. Describe the roaming mood in the prompt, such as slow acoustic guitar, wide strings and steady tempo, and Mubert makes one long original piece.
Problem
Stock tracks everyone already recognizes
Free game music packs and popular library tracks turn up in dozens of other indie games and gameplay channels. Players recognize them, and your world ends up sounding like someone else's.
With Mubert
Each track is generated from your prompt or an uploaded image, such as a concept art screenshot of your map. You get an original instrumental built from samples recorded by paid human artists.
Problem
Licensing unclear for monetized projects
Uploading gameplay footage or a game trailer with music of unclear origin risks claims, muted audio or a video pulled down. Chasing down paperwork for each track also eats time you'd rather spend building.
With Mubert
Every download comes with a license certificate to keep with your project files. Monetized videos and client work need a paid plan with commercial use. Registering tracks in Content ID is not allowed.
Gaming
By the numbers
Active experiences built by creators on Roblox in 2025
Roblox made all uploaded audio longer than this private in 2022
Active gaming channels on YouTube
Open World Background Music
How to make it
Open world music has to survive hours of wandering, so keep it low in energy and light on melody. Stay between 70 and 90 BPM, built on pads, soft strings, piano or acoustic guitar with no hard drums. Players talk over it, read quest text and listen to footsteps, so leave the midrange open. Make a long loop with a quiet start and end so repeats don't announce themselves.
Open Render, pick Loop and set the duration to 600 seconds. Type a prompt like "slow cinematic open world exploration, warm strings and soft piano, gentle 80 BPM, game background". Put tempo and instruments in the prompt text, since there are no separate controls for them. You can add a genre, mood or theme preset. Before you publish, check that your plan covers commercial use, because free downloads are non-commercial only.
Settings in Mubert Render
Type
Loop
Length
10:00
Tempo
70-90 BPM
Mood
calm, wide, curious
Prompt
Slow cinematic open world exploration, warm strings and soft piano, gentle 80 BPM, game background
More prompts to try
Features
What you get
Up to 25-Minute Tracks
Generate long-form tracks and DJ-style mixes up to 25 minutes
Personalization
Create personalized music UX with like/dislike music training
12K+ Track Library
Instant access to curated pre-generated royalty-free tracks
FAQ
Open World Background Music
How long should open world background music loop for?
Long enough that repeats go unnoticed. In Mubert Render you set the exact length, from a few seconds up to 25 minutes, and choose the Loop type. Nothing is trimmed or faded by hand, so a 10-minute loop can run as generated.
Can I use Mubert tracks in a monetized game video or stream?
Commercial use, including monetized videos and posts, needs a paid plan that includes it. The free plan is non-commercial only. Every download comes with a license certificate. Registering the tracks in Content ID is not allowed on any plan.
More use cases
Pricing
Transparent & Flexible
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