Casual Game Music
The future of content sound: Instantly access generative, copyright-safe Casual Game Music for all your broadcast needs, powered by Mubert.
The problem
Casual Game Music
Problem
Menu music loops that wear people out
Casual games get played in short, repeated sessions. A menu or level track that restarts every few seconds gets annoying fast, and players mute the game, which flattens the mood you built and hurts reviews.
With Mubert
Set the duration up to 25 minutes and pick the loop type, so the track runs long without a hard restart. Describe the mood and tempo in the prompt, and generate another take if the first one drags.
Problem
Stock tracks other games already use
Free and cheap library tracks show up in dozens of other mobile and browser games. Your puzzle game ends up sounding like someone else's, and players or reviewers notice the same theme across titles.
With Mubert
Each track is generated fresh from your prompt or from a screenshot of your game art, so you get an original instrumental that fits your game rather than a shared library file.
Problem
Licensing unclear for monetized releases
Selling on app stores or running ads and in-app purchases means the music has to be cleared for commercial use. Vague terms or missing paperwork can mean pulling a track or rebuilding audio after launch.
With Mubert
Every download comes with a license certificate you can keep with your project files. Monetized games need a paid plan that includes commercial use, and the free plan covers non-commercial projects only.
Gaming
By the numbers
Active experiences built by creators on Roblox in 2025
Roblox made all uploaded audio longer than this private in 2022
Active gaming channels on YouTube
Casual Game Music
How to make it
Casual game music works when it stays out of the way. Aim for 100 to 118 BPM, short melodic hooks, and soft instruments like ukulele, marimba, pizzicato strings and light claps. Keep the low end thin so tap sounds, coin pings and UI clicks still read clearly. Menu and puzzle screens get played for long stretches, so build the track as a loop with no hard ending.
Open Render, set the type to Loop, and set the duration to 90 seconds. Type your prompt with the tempo and instruments in the text, since there are no separate controls for them. Pick a mood or theme preset if you want a nudge, then press Generate. Before you publish, check that your plan covers commercial use, because a monetized game needs it. Free plan downloads are for non-commercial use only.
Settings in Mubert Render
Type
Loop
Length
1:30
Tempo
100-118 BPM
Mood
Playful, bright, light
Prompt
Bright playful ukulele and marimba, upbeat casual puzzle game menu loop, light bouncy percussion
More prompts to try
Features
What you get
Up to 25-Minute Tracks
Generate long-form tracks and DJ-style mixes up to 25 minutes
Personalization
Create personalized music UX with like/dislike music training
12K+ Track Library
Instant access to curated pre-generated royalty-free tracks
FAQ
Casual Game Music
How long should casual game music loops be?
Long enough that players don't notice the repeat, which usually means a minute or more for menus and puzzle screens. In Mubert Render you set the exact duration, from a few seconds up to 25 minutes, and choose Loop as the type. Nothing is trimmed or faded by hand.
Can I use Mubert tracks in a game I sell or monetize?
Commercial use, including monetized videos and posts, ads, and client work, requires a paid plan that includes it. The free plan is non-commercial only. Every download comes with a license certificate. Registering tracks in Content ID, releasing them as standalone music on streaming services, or selling them on stock music sites is not allowed on any plan.
More use cases
Pricing
Transparent & Flexible
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