AR Game Music
Custom sound, zero hassle: Generate perfect, unique AR Game Music instantly with Mubert's groundbreaking AI.
The problem
AR Game Music
Problem
Music that never matches the scene
AR games run in the player's real room, so one stock track can't fit a quiet scavenger hunt and a boss fight on the sidewalk. You end up forcing a loop that fights the gameplay and breaks immersion.
With Mubert
Describe each scene in the prompt, with mood, tempo, instruments and what the track is for, or upload a screenshot. Pick loop, jingle or track as the type, and generate a separate piece per scene.
Problem
Cutting tracks to fit
Level timers, win stingers, and menu screens all have fixed lengths. Trimming a stock track by hand leaves abrupt cuts or awkward fades, and every gameplay change means reopening the audio editor and redoing the edit.
With Mubert
Set the exact duration before you generate, from a few seconds for a jingle up to 25 minutes for a long session. The track comes out at that length, with no manual trimming or fading.
Problem
Licensing doubts before launch
Publishers and app stores ask where your audio came from. A free track with unclear terms, or the same library cue another studio shipped, can mean a takedown or a rework after release, when changes cost the most.
With Mubert
Every download includes a license certificate you can keep with your build files. Commercial use needs a paid plan that covers it. The music is built from samples by paid human artists.
Gaming
By the numbers
Active experiences built by creators on Roblox in 2025
Roblox made all uploaded audio longer than this private in 2022
Active gaming channels on YouTube
AR Game Music
How to make it
AR games put music on top of the real world, so it has to stay out of the way. Keep the tempo around 80 to 95 BPM, use soft pads, plucked synths and light percussion, and leave the midrange open for voice prompts and UI sounds. Players walk around outdoors, so avoid sharp highs. Choose a loop of a few minutes so exploration never ends on a hard stop.
Open Mubert Render, paste the prompt, and set the type to Loop with a duration of 180 seconds. Put the tempo and instruments in the prompt text, since there are no separate controls for them, and add a genre or mood preset if you want a nudge. Press Generate and test the loop in your build. Before publishing, check that your plan covers commercial use, because a released game is not non-commercial.
Settings in Mubert Render
Type
Loop
Length
3:00
Tempo
80-95 BPM
Mood
Curious, airy, calm
Prompt
Light ambient electronic with soft pads and plucked synth, curious mood, exploration in augmented reality
More prompts to try
Features
What you get
Up to 25-Minute Tracks
Generate long-form tracks and DJ-style mixes up to 25 minutes
Personalization
Create personalized music UX with like/dislike music training
12K+ Track Library
Instant access to curated pre-generated royalty-free tracks
FAQ
AR Game Music
What kind of music works for an augmented reality game?
Music that supports the real surroundings instead of competing with them. Mid-tempo instrumentals with soft pads, plucked sounds and a clear midrange tend to sit well under voice and UI sounds. Loops work best for exploration, since players spend unpredictable amounts of time in each area. Mubert Render lets you set a loop and an exact duration.
Can I use Mubert Render music in a commercial AR game?
Commercial use needs a paid plan that includes it, so check this before you release. The free plan covers non-commercial use only. Every download comes with a license certificate. Registering the tracks in Content ID, releasing them as standalone music on streaming services and selling them on stock music sites are not allowed with any plan.
More use cases
Pricing
Transparent & Flexible
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