Gaming Companion Apps
The future of content sound: Instantly access generative, copyright-safe Gaming Companion Apps for all your broadcast needs, powered by Mubert.
The problem
Gaming Companion Apps
Problem
Looped tracks wear thin fast
A companion app sits open for hours next to a game. A short loop repeats until users mute it, and the app loses the one thing it was meant to add: a background that matches what the player is doing.
With Mubert
The realtime stream generates music continuously, so nothing loops. It covers 150+ moods and themes, and your app can change the intensity while the stream plays, for example when the player moves from lobby to boss fight.
Problem
Music lags behind the gameplay
Companion apps track fast changes: a match starts, a squad wipes, a quest ends. Pre-cut tracks fade in late or clash with the moment, and swapping files by hand never feels live.
With Mubert
Realtime generative streams run over WebRTC with sub-second latency, and intensity can shift mid-stream. For tracks you want rendered, you can generate from a text prompt, image, BPM, genre and mood, and a webhook tells your backend when it is ready.
Problem
Licensing every user's listening
Each player hears music inside your app, and some stream or record while using it. Clearing stock tracks one by one, then proving who played what, turns into paperwork your small team does not have time for.
With Mubert
Your backend creates a customer for each user, with its own customer-id and access-token, and their usage counts against your license. Not every plan covers sub-licensing or monetized content, so check the plan table on the pricing page.
Apps
By the numbers
Paid in 2024 for music at live events and in hotels, restaurants and shops
Damages publishers sought from Peloton over songs used without licenses in its classes
Damages publishers sought from Roblox over unlicensed music in user-made games
Gaming Companion Apps
How it fits your product
A companion app sits beside a game, often on a second screen or a phone, so the music should stay out of the way of voice chat and game audio. Aim for 70 to 90 BPM, soft piano, mellow pads and gentle percussion, with no sharp leads. Loops need to be long or endless, because players keep the app open for hours.
For a companion app, use Stream mode. Your backend creates a Mubert customer for each player and passes the customer-id and access-token to the client, which connects over WebRTC with sub-second latency. Switch intensity while it plays, for example calmer in the inventory screen and livelier during a raid. Use tracks or the library for short intro screens and cutscene recaps.
With the Mubert API
Mode
Stream
Length
Endless
Tempo
70-90 BPM
Mood
Calm, friendly, cozy
Example prompt
Warm lo-fi chillout with soft piano and light synth pads for a game companion app
More prompts to try
Light ambient electronic with slow arpeggios for a quest log and inventory screen
Upbeat chiptune with bouncy bass and bright bells for a pet-care mini game
Tense cinematic strings with deep drums for a raid planner and boss countdown
Features
What you get
200+ Music Channels
Predefined channels for different app use cases
Enterprise Scalability
Supports high-volume usage, generate millions of tracks
Dataset-Compliant Generation
Built on verified proprietary legal datasets, safe to use anywhere
FAQ
Gaming Companion Apps
What kind of music works in a gaming companion app?
Music that sits behind voice chat and game sound works best, usually calm, mid-tempo and without sharp leads. Mubert offers 200+ music channels for different app use cases and 150+ moods and themes in streaming mode, so you can match the tone of each screen.
Can I give each player their own music session?
Yes. Your backend creates a customer for each of your users, which returns a customer-id and an access-token. Their usage counts against your license. Like and dislike feedback can also be used to personalize the music. Check the plan table on the pricing page for sub-licensing and monetized content.
More use cases
Pricing
Transparent & Flexible
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