FEATURE · AI SFX
Generate sound effects that fit your cut
Describe a whoosh, impact, riser, glitch, or ambience, then place the generated SFX directly on your video timeline.
Stop hunting through sound packs
SFX libraries are useful, but they often slow down short-form edits. You search through dozens of similar whooshes, preview them, download one, import it, trim it, fade it, and still end up with a sound that almost fits.
Fuse lets you generate a sound effect for the moment in your edit. Describe the sound, choose a duration, generate, and place it on the SFX lane.
Good prompts for video SFX
- “fast whoosh up for a transition”
- “deep impact hit for a reveal”
- “short glitch for a jump cut”
- “soft camera shutter click”
- “rising tension before a product reveal”
- “subtle room ambience”
- “retro tape rewind”
Library when fast is enough. Generation when it needs to fit.
For common needs, use the built-in SFX library: whooshes, pops, glitches, risers, and impacts. When the timing, tone, or texture needs to be more specific, generate a new effect from a prompt.
This keeps the simple cases fast and the specific cases flexible.
Questions, answered.
FAQ
How is prompt-based SFX different from a sound library?
A sound library gives you pre-made sounds to search and place. Prompt-based SFX lets you describe the sound you need and generate a new clip for that exact moment in the edit.
What kinds of sounds can I generate with Fuse?
Fuse can generate a wide range of sound effects for video edits — from common sounds like transitions, impacts, glitches, ambience, and comedy cues to more specific custom sounds described in your own words. Use presets for quick results or enter your own prompt when you need something more specific. For background music, use AI Music. For spoken narration, use AI Voiceover.
Does Fuse include a sound effects library?
Not right now. At the moment, Fuse focuses on prompt-based sound effect generation and quick presets for common categories. If a browsable SFX library is added later, we'll announce it in What's New.
How are SFX billed?
SFX generation uses credits. The exact cost is shown before you generate, so you stay in control of what you use.
Can I trim or layer multiple SFX?
Yes. You can place sound effects on the timeline, adjust their position, change volume, use fades, and layer multiple effects if the edit needs it.
Can I describe a sound in my own words?
Yes. You can either use one of the built-in presets or type a custom description. Simple, specific prompts usually work best — for example, describing the sound itself, the action, or the mood you want.
How long can a generated sound effect be?
Fuse supports short sound effects, and you can set the duration inside the available range in the generator. This is best for edit moments, accents, transitions, and short ambient layers rather than long-form audio.
Can I choose when the sound effect starts in the video?
Yes. You can set when the sound starts and place it on the timeline so it lands at the right moment in the edit.
Can I regenerate a sound effect if it is not right?
Yes. If the first result is not what you need, you can adjust the prompt or settings and generate another version. Each generated sound is saved to your library, so you can compare versions, reuse older ones, and choose the one that fits best.
Can I use generated sound effects in my videos?
Yes — as long as your plan allows it and the project stays within the usage terms of Fuse. If you need plan-specific details for commercial use, check the pricing and usage terms.
Add the sound the cut is missing.
Generate transitions, impacts, glitches, risers, and ambience directly on your video timeline.
Generate an SFXLast updated
Your next short is one tab away
100 credits every month, one free project, no card. Score your first clip in the browser — it takes less than the music hunt.
Your next short is one tab away.
100 credits every month, one free project, no card. Score your first clip in the browser — it takes less than the music hunt.